War Master
From FaitH
Contents |
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Overview
The War Master is the class of choice for players who aren't very active, or who are mostly interested in killing. War Masters don't have to log in often to cast spells like Wizards, or to send ops like Rogues, but War Masters have better potential for winning wars than other classes. Because of the lack of responsibility and ability to otherwise contribute to the kingdom, it's the War Master's job to generate extra vault money and to steal a few extra children from wars. If you regularily request spells and ops and don't at least do these two things, then you're just leeching from your kingdommates.
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Divine Powers
Early Era
- If you want to lvl up pretty quickly it might be usefull to get Bank of Lutherville and The Map Maker fast. This way you can use KD Vault money to buy maps and gain more experience at a fast rate. Early Era this can make a big difference!
- Divine Might gives you a 10% attack bonus, VERY usefull
- Offensive Strategy - Alexander BloodBath gives you Rob Peassants (gain extra spoils). Early Era you want all the loot you can get so this helps you a lot. It also gives Kidnap Children of Targar.
- Offensive Strategy - Toarwind HeadSlasher gives you Power Assault, perfect to pump up your attack and also gain some more spoils (Rob Peassants is better for spoils but does less damage)
Later in the Era
- Divine Interventions I, II & III (as a WM you want all the attack bonuses you can get!)
- Defensive Strategy - Karnovak IV gives you Protect Soldiers strategy. Your losses will be smaller. It also gives Protect Children of Targar.
- Defensive Strategy - Luuna gives you Protect Defense Structure. Your enemies will need 50% more catapults to penetrate your defense Towers (i.e. enemies will need 3 catapults instead of 2 to annihilate 1 of your War Towers)
- Lower Military Cost: Lower by half your military cost when going to war. Once going to battle is getting expensive this will save you some gold.
- Additional General: Nice for an extra recon, with recons you can confuse your enemy about whether your real army is out or not.
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Well of Knowledge
- Gain a Tax bonus: useless! you're a War Master, taxation is not your primary income, attacking is
- Terror Resistance: Can be very usefull if you're experiencing a lot of rogue ops or spells. If you're a War Master with high luck it can be combined with Ar Magica Towers (intel ToK) in the whole KD, Libraries (high luck ToK) and Dragon Skin (wizard spell). This way you can easily reach 100% TR
- Protect Children: Very usefull if you have a lot of Children to protect. 4 stones gives you an additional 20% protection
- Kidnap Children: Primary for a War Master! the War Master can have a maximum of 60% chance to steal a Child so he/she should be a mean kidnapping machine. Kidnap Children combined with 200 warfare gives you 2*20=40% extra already
- Increase War Gains: As a War Master attacking is your primary income so you'll want all the spoils you can get. 4 stones here gives you 20% extra loot!
- Increase Shadow Defense: Nice one if no one can cast a Help Shadow Defense spell on you. the 2 combined can put your shadow over 90% (confirmation on this one plz)
- Come back from War faster: Most important part of the Well for War Masters! 4 stones here makes your army go to and return from war 3 (?) days faster!
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ToK to Consider
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Gaining CP
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Helping your KD
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