PreFission

From FaitH

Contents

Overview

Units

All units (except explorers) have the exact same stats. Imps have a possibility of negating towers.

Starting Units

  Explorer - 0 gold.
  Close Range: 1,  Long Range: 1, Defense: 1
  Unit Cost: 120,  Building Cost: 24000,  Unit per Building: 200
  Special Ability: Explores land

Level 1 - Children - 500 gold
Level 2 - Imps - 1000 gold - Special Ability: Negates Towers
Level 3 - Demon - 1500 gold
Level 4 - Faery - 3000 gold
Level 5 - Ghoul - 4000 gold
Level 6 - Golem - 5000 gold
Level 7 - Summoner - 6000 gold
Level 8 - Kobold - 6000 gold
Level 9 - Succubus - 7000 gold

  [Generic Unit]
  Close Range: 11,  Long Range: 11, Defense: 11
  Unit Cost: 200,   Building Cost: 24000, Unit per Building: 200
  Special Ability: [none] (With an exception to Imps)

Level 10

  Mermaid - 8000 gold.
  Close Range: 0,  Long Range: 0, Defense: 0
  Unit Cost: 200,  Building Cost: 24000,  Unit per Building: 200
  Special Ability: "I sit on a rock and am very worthless."

Generals

Start Up

Army Configurations

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