Kirby
From FaitH
Contents |
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Overview
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Units
(For units acquired at level 10 or below, see the section regarding pre-fission Genesis.)
Starting Units
Explorer - 0 gold. Close Range: 1, Long Range: 1, Defense: 1 Unit Cost: 120, Building Cost: 24000, Unit per Building: 400 Special Ability: Explores land
Level 12
Stone Golem of Darkhold - 9000 gold.
Close Range: 4(18), Long Range: 0, Defense: 8
Unit Cost: 235, Building Cost: 24000, Unit per Building: 400
Special Ability: Trampling
Gains an attack bonus
[if Summoner of the Magic Dome >= Stone Golem of Darkhold]
Summoner of the Magic Dome - 10,000 gold. Close Range: 0, Long Range: 12, Defense: 12 Unit Cost: 250, Building Cost: 24000, Unit per Building: 400 Special Ability: Gives Stone Golems an Attack bonus
Level 13
Doomed Imp - 14,000 gold. Close Range: 0, Long Range: 0, Defense: 20 Unit Cost: 2155, Building Cost: 24000, Unit per Building: 200 Special Ability: Negates and Destroys Defensive Towers
Level 14
Hell Wraith - 20,000 gold. Close Range: 6, Long Range: 6, Defense: 10 Unit Cost: 200, Building Cost: 24000, Unit per Building: 400 Special Ability: Healing
Level 30
Dark Ghoul of Zircos - 40,000 gold.
Close Range: 0, Long Range: 0, Defense: 2
Unit Cost: 140, Building Cost: 24000, Unit per Building: 133
Special Ability: Plauge [Kills Peons long after the battle is over]
[More than 30 Dark Ghoul of Zircos is useless]
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Generals
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Start Up
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Army Configurations
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