Kirby

From FaitH

Contents

Overview

Units

(For units acquired at level 10 or below, see the section regarding pre-fission Genesis.)

Starting Units

  Explorer - 0 gold.
  Close Range: 1,  Long Range: 1, Defense: 1
  Unit Cost: 120,  Building Cost: 24000,  Unit per Building: 400
  Special Ability: Explores land

Level 12

  Stone Golem of Darkhold - 9000 gold.
  Close Range: 4(18),  Long Range: 0, Defense: 8
  Unit Cost: 235,  Building Cost: 24000,  Unit per Building: 400
  Special Ability: Trampling
                   Gains an attack bonus
                      [if Summoner of the Magic Dome >= Stone Golem of Darkhold]
  Summoner of the Magic Dome - 10,000 gold.
  Close Range: 0,  Long Range: 12, Defense: 12
  Unit Cost: 250,  Building Cost: 24000,  Unit per Building: 400
  Special Ability: Gives Stone Golems an Attack bonus

Level 13

  Doomed Imp - 14,000 gold.
  Close Range: 0,  Long Range: 0, Defense: 20
  Unit Cost: 2155,  Building Cost: 24000,  Unit per Building: 200
  Special Ability: Negates and Destroys Defensive Towers

Level 14

  Hell Wraith - 20,000 gold.
  Close Range: 6,  Long Range: 6, Defense: 10
  Unit Cost: 200,  Building Cost: 24000,  Unit per Building: 400
  Special Ability: Healing

Level 30

  Dark Ghoul of Zircos - 40,000 gold.
  Close Range: 0,  Long Range: 0, Defense: 2
  Unit Cost: 140,  Building Cost: 24000,  Unit per Building: 133
  Special Ability: Plauge [Kills Peons long after the battle is over]
                      [More than 30 Dark Ghoul of Zircos is useless]

Generals

Start Up

Army Configurations

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